About

About Us

Founded in 2009 by Professional Pool Player, Kim Newsome, the Poison Lone Star Billiards Tour is a Texas-based pool tour which produces, promotes, and directs pool tournaments for pool players across Texas. Tour events are open to all pool players, any age, any skill level, and membership is always free!

 

Format and Rules (Replace “Rules” with “Format and Rules”, delete what’s on there now, and replace with the following)

Format

  1. Membership is always free.
  2. Each event is $1,000 added.
  3. The entry fee for the amateur division is $25, and the open division is $35. The entry fee for a single division, open tournament, is $45.
  4. The Tour features 9-ball, 8-ball, and 10-ball events. Amateur 9-ball and 10-ball divisions are a race to 5 on both sides, and open 9-ball and 10-ball divisions are a race to 7 on both sides. Amateur and open 8-ball divisions are races to 3, on both sides. A single division, open 9-ball tournament, is a race to 6 on both sides; a single division, open 8-ball tournament, is a race to 4 on both sides; and a single division, open 10-ball tournament, is a race to 6 on both sides.
  5. Each division, including a single division open tournament, is limited to 64 players in each division, unless otherwise indicated on the event flyer.
  6. All events are 2-days, double elimination, with true double elimination finals.
  7. Registration is on-site, Saturdays, 11:00am to 1:00pm. Players register on a first come, first serve basis, unless they are “pre-listed”. Pre-listing gives players the option to contact the tournament director in advance of any event and be placed on the player list, which guarantees that player a spot. Pre-listed players must arrive at the pool room by 11:00am on Saturday to check-in and pay, or risk losing their spot.
  8. Amateur players may participate in both divisions. The tournament director will work schedule around conflicting matches.
  9. A player auction for each division is held on Saturdays, beginning at 1:00pm. Player attendance is mandatory.
  10. Following the player auction(s), matches will be called. Matches begin tentatively at 3:00pm.
  11. On tournament weekends, pool rooms open Saturdays, 10:00am, and Sundays, 11:00am, unless otherwise indicated on the event flyer.
  12. Free practice starts Saturdays, 10:00am, and Sundays, 11:00am, unless otherwise indicated on the event flyer.
  13. On day two, all remaining players must return by 12:00pm. Matches will be called at 12:00pm, and any player not at their assigned table by 12:15pm, will be forfeited.
  14. Eligibility for the amateur division is determined by the tournament director, on a case by case basis. For a better understanding of open division skill level, please review the Open Division Players List.
  15. Tournament payouts typically cover one quarter of the field, and auction payouts, one eighth.
  16. The duration of matches on Saturday averages 10-12 hours, while Sunday match play may last 6-8 hours.

Rules

Tournament Rules

  1. Winner breaks. Flip a coin to determine who breaks first. Players must break with the cue ball completely behind the head string. In 9-ball, if the 9-ball is pocketed in either of the bottom corner pockets, it is spotted and the breaker resumes play.

 

  1. Rack your own. No pattern racking. In 10-ball, the two-ball and three-ball must be placed in each corner.

 

  1. Cue ball fouls, only. Any cue ball foul is ball-in-hand. However, if a player inadvertently moves a ball during the execution of a shot, and that moved ball impedes the path of the cue ball, it is a foul. If two or more balls (other than the object ball) are moved during the execution of a shot, it is a foul; and when a ball is jumped off the table, it is a foul.

 

  1. The only balls spotted are the 9-ball or 10-ball. All balls pocketed, or jumped off the table, stay down.

 

  1. If a player pockets any ball on a legal shot, he remains at the table for another shot, and continues until he misses, fouls, or wins the game by pocketing the 9-ball. Players do not have to call safeties, shots, balls, or pockets, in 9-ball. In 10-ball, the only ball that must be called, is the 10-ball.

 

  1. In 9-ball and 10-ball, there is a three-foul rule which means three consecutive fouls is a loss of game. A player must verbally notify his opponent when they have committed two consecutive fouls, in order for the third foul to be counted.

 

  1. Players are permitted one five minute break per match, to be taken in between games.

 

  1. If a player believes his opponent may commit a foul during the commission of a shot, he must call someone to the table to watch the shot. This person may be an event referee, the tournament director, or a person both players agree on to call the shot. The call will stand. If no one is called, the shot will go to the shooter.

 

  1. It is the player’s responsibility to move his coin after each game. If a player forgets to move his coin, that game is not recoverable. The score on the table stands.

 

  1. Players may not leave the building while the tournament is in progress unless they check in at the tournament desk, first. If a player is called more than three times to his match table, he will be forfeited.

 

  1. Sunday or second day matches will allow for a fifteen minute grace period, from the time matches are scheduled to begin. Players not at their tables before the grace period expires will be forfeited.

 

  1. Slow play will not be tolerated. A warning will be issued by the tournament director, to any player who is intentionally, or otherwise, holding up match play. Penalties will be assessed at the discretion of the tournament director.

 

  1. Players must remain seated in their chair, while their opponent is at the table.

 

  1. Smoking at the table, or blowing smoke over the table, is not permitted.

 

  1. Ear buds for listening to music may be worn during match play, on low volume.

 

  1. Shot clocks may be implemented at the discretion of the tournament director.

 

  1. All decisions made by the tournament director, are final.

 

8-Ball Rules

 

  1. Eight-ball is a call-ball and pocket game, played with fifteen object balls, seven solids and seven stripes, an 8-ball, and a cue ball. A player will designate his group of balls, solids or stripes, by legally pocketing the first ball following the break. A player is entitled to continue shooting until he fails to legally pocket a ball of his group. After a player has legally pocketed his entire group of balls, he shoots to pocket the 8-ball.

 

  1. CALL BALL AND POCKET. The shooter must call the ball and the pocket. Obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care should be taken in calling both the object ball and the intended pocket. When calling the shot, it is not necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent.

 

  1. Any player performing a break shot in 8-ball may continue to shoot his next shot so long as he has legally pocketed any object ball on the break. The table is still open after the break, no matter which balls are pocketed. A ball must be pocketed after the break in order for a player to claim solids or stripes.

 

  1. The 8-ball must be racked in the middle, with a solid and stripe on each corner.

 

  1. JUMP AND MASSE SHOT FOUL. While “cue ball fouls only” is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves, regardless of whether it was moved by a hand, cue stick follow through or bridge.

 

  1. LEGAL BREAK SHOT. To execute a legal break, the breaker with the cue ball behind the head string, must either, 1) pocket a ball, or 2) drive at least four numbered balls to the rail. If he fails to make a legal break, it is a foul, and the incoming player has the option of, 1) accepting the table in position and shooting, or 2) having the balls re-racked and having the option of shooting the opening break himself or allowing the offending player to re-break.

 

  1. SCRATCH ON A LEGAL BREAK. If a player scratches on a legal break shot, 1) all balls pocketed remain pocketed, exception, the 8-ball, and 2) the table is open. Incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind, or touching the head string, unless he first shoots the cue ball past the head string and causes the cue ball to come back behind the head string and hit the object ball.

 

  1. OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK. If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of 1) accepting the table in position and shooting, or 2) taking cue ball in hand behind the head string and shooting.

 

  1. 8-BALL POCKETED ON THE BREAK. If the 8-ball is pocketed on the break, the breaker may ask for a re-rack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted, and begin shooting with ball in hand behind the head string.

 

  1. OPEN TABLE. The table is open when the choice of groups stripes or solids, has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. Note: The table is always open immediately after the break shot. When the table is open it is legal to hit any solid or stripe or the 8-ball first in the process of pocketing the called stripe or solid. However, when the table is open and the 8-ball is the first ball contacted, no stripe or solid may be scored in favor of the shooter. The shooter loses his turn and any balls pocketed remain pocketed, and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed.

 

  1. CHOICE OF GROUP. The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. The table is always open immediately after the break shot. The choice of group is determined only when a player legally pockets a called object ball after the break shot.

 

  1. LEGAL SHOT. On all shots except on the break and when the table is open, the shooter must hit one of his group of balls first and 1) pocket a numbered ball, or 2) cause the cue ball or any numbered ball to contact a rail.

 

PLEASE NOTE: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball. However, after contact with his object ball, an object ball must be pocketed, or the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.

 

  1. SAFETY SHOT. For tactical reasons a player may choose to pocket an obvious object ball and also discontinue his turn at the table by declaring safety in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, he must declare a safety to his opponent. If this is NOT done, and one of the shooter’s object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.

 

  1. Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table, and does not have to be behind the head string except on the opening break. This rule prevents a player from making intentional fouls which would put his opponent at a disadvantage. With cue ball in hand, the player may use his hand or any part of his cue including the tip to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot.

 

  1. COMBINATION SHOTS. Combination shots are allowed. However, the 8-ball cannot be used as a first ball in the combination except when the table is open.

 

  1. ILLEGALLY POCKETED BALLS. An object ball is considered to be illegally pocketed when 1) that object ball is pocketed on the same shot a foul is committed, or 2) the called ball did not go in the designated pocket, or 3) a safety is called prior to the shot. Illegally pocketed balls remain pocketed.

 

  1. OBJECT BALLS JUMPED OFF THE TABLE. If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped object balls are spotted in numerical order.

 

  1. PLAYING THE 8-BALL. When shooting at the 8-ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table. Incoming player has cue ball in hand. A combination shot can never be used to legally pocket the 8-ball.

 

  1. LOSS OF GAME. A player loses the game if he commits any of the following infractions:

 

  • Fouls when pocketing the 8-ball (exception, 8-ball on the break).
  • Pockets the 8-ball on the same stroke as the last of his group of balls.
  • Jumps the 8-ball off the table at any time.
  • Pockets the 8-ball in a pocket other than the one designated.
  • Pockets the 8-ball when it is not the legal object ball.
  • Note: All infractions must be called before another shot is taken, or else it will be deemed that no infraction occurred.

 

  1. STALEMATED GAME. If, after 3 consecutive turns at the table by each player, 6 turns total, the referee judges or if no referee, both players agree, that attempting to pocket or move an object ball will result in loss of game, the balls will be re-racked with the original breaker of the stalemated game breaking again. The stalemate rule may only be used when there are only two object balls and the 8 ball remaining on the table. PLEASE NOTE, Three consecutive fouls by one player is not a loss of game.

 

Dress Code

 

  1. Players are encouraged to dress in a professional manner.

 

  1. Flip flops, graphic t-shirts, muscle shirts, tank tops, holes in clothing, and torn clothing, are not permitted.

 

  1. Collared shirts with shorts, slacks, blue jeans, tennis shoes or dress shoes, are strongly recommended. Athletic wear such as warm-up suits, jogging pants, and dry-fit shirts, are also acceptable.

 

  1. Players in violation of the dress code will not be permitted to play.

Code of Conduct

 There is a zero tolerance policy for disorderly or unsportsmanlike conduct during an event.

 

For additional information, please Contact Us.

 

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